Clash of the Clans
Clash of Clans is an online multiplayer game in which players build a community, train troops, and attack other players to earn gold and elixir, and Dark Elixir, which can be used to build defenses that protect the player from other players' attacks, and to train and upgrade troops. The game also features a pseudo-single player campaign in which the player must attack a series of fortified goblin villages.
Buildings
Gameplay in Clash of Clans. A player is attacking another player's village. The amount of resources available for capture are on the top left. The troops available for deployment are along the bottom of the screen.
To earn and store gold and elixir, players must build gold mines and gold storage's and elixir collectors and elixir storage's, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildingsand to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At higher levels, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, as well as fuel the "inferno tower", a defensive building that is available only at very high levels. To earn and store dark elixir, players must build dark elixir drills and dark elixir storage's.
There are a number of buildings available to the player to defend their community, including cannons, mortars, bombs, traps, archer towers, and wizard towers. Players can also build walls, which can be upgraded as they increase in level.
Clan wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the game play of Clash of Clans is clans facing off against one another. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious, with players receiving bonus war loot if he/she use their attacks in the war and a one more war win record in the clan description.
Gems
Aside from gold and elixir, the game also uses gems as a currency. Gems are awarded for reaching certain milestones, completing achievements and randomly awarded when clearing certain obstacles in your compound. However, the main way to acquire gems is through in-app purchases using real world money. Gems can be used to speed up every aspect of the game, from construction times to troop training to lab research. They can also be used to purchase more resources and builders.
In the beginning I played Clash of Clans on my IPhone (I have one account.) After a year my brother played the game on his IPad and IPhone(he has one account, too.) Now we (me and my brother) play clash of clans on 3 devices(two accounts.)
The Progress
Solid retention in Clash of Clans is mainly due to the steady and visible progress players have in the game. Second key factor in the retention is the well extremely well designed core loop, which reward player for being active and promises progress for each return session. Finally it's also about those notifications, as just when you think you won't be coming back to the game any time soon, you'r iPhone and/or iPad informs you that the awesome building you forgot you were even building is ready now.
Clash of Clans has some great first time flow, as it creates emotional attachment to the game area aka. player's village in a matter of 5 minutes. Game starts with Player entering her village, which is after a couple of dialogs attacked by goblins. Player defends the village with a cannon (learn defense) and launches a counter attack (learn battling). After the counter attack player gets back to the village and goes quickly through the core loop (build resource production, build barracks, train troops) till it's time again to launch a second attack against the goblins. After the second attack the game slows down to normal progress speed and introduces the achievements (which work in the beginning as quests) to the player.
I don't see this game as a help to children it's just a nice and fun game to play but there is no learning involve in this game, kids will just spend a lot of time on this game.
Clash of Clans is an online multiplayer game in which players build a community, train troops, and attack other players to earn gold and elixir, and Dark Elixir, which can be used to build defenses that protect the player from other players' attacks, and to train and upgrade troops. The game also features a pseudo-single player campaign in which the player must attack a series of fortified goblin villages.
Buildings
Gameplay in Clash of Clans. A player is attacking another player's village. The amount of resources available for capture are on the top left. The troops available for deployment are along the bottom of the screen.
To earn and store gold and elixir, players must build gold mines and gold storage's and elixir collectors and elixir storage's, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildingsand to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At higher levels, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, as well as fuel the "inferno tower", a defensive building that is available only at very high levels. To earn and store dark elixir, players must build dark elixir drills and dark elixir storage's.
There are a number of buildings available to the player to defend their community, including cannons, mortars, bombs, traps, archer towers, and wizard towers. Players can also build walls, which can be upgraded as they increase in level.
Clan wars
Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the game play of Clash of Clans is clans facing off against one another. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious, with players receiving bonus war loot if he/she use their attacks in the war and a one more war win record in the clan description.
Gems
Aside from gold and elixir, the game also uses gems as a currency. Gems are awarded for reaching certain milestones, completing achievements and randomly awarded when clearing certain obstacles in your compound. However, the main way to acquire gems is through in-app purchases using real world money. Gems can be used to speed up every aspect of the game, from construction times to troop training to lab research. They can also be used to purchase more resources and builders.
In the beginning I played Clash of Clans on my IPhone (I have one account.) After a year my brother played the game on his IPad and IPhone(he has one account, too.) Now we (me and my brother) play clash of clans on 3 devices(two accounts.)
The Progress
Solid retention in Clash of Clans is mainly due to the steady and visible progress players have in the game. Second key factor in the retention is the well extremely well designed core loop, which reward player for being active and promises progress for each return session. Finally it's also about those notifications, as just when you think you won't be coming back to the game any time soon, you'r iPhone and/or iPad informs you that the awesome building you forgot you were even building is ready now.
Clash of Clans has some great first time flow, as it creates emotional attachment to the game area aka. player's village in a matter of 5 minutes. Game starts with Player entering her village, which is after a couple of dialogs attacked by goblins. Player defends the village with a cannon (learn defense) and launches a counter attack (learn battling). After the counter attack player gets back to the village and goes quickly through the core loop (build resource production, build barracks, train troops) till it's time again to launch a second attack against the goblins. After the second attack the game slows down to normal progress speed and introduces the achievements (which work in the beginning as quests) to the player.
I don't see this game as a help to children it's just a nice and fun game to play but there is no learning involve in this game, kids will just spend a lot of time on this game.